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タグ: AI
Using the Pedagogy of Multiliteracies and SPACE to fend off AI-generated assignments
I’ve been teaching my “History of Video Games” class for the past 6 weeks now, and each week students are given a homework assignment which asks them to play and think about a game or platform from a particular era. I’ve framed the “play and think about” part from a variety of perspectives: But I’m…
Integrating AI into the TBLT gaming framework
I’ve been working on integrating AI-generated feedback into the TBLT gaming framework recently and will outline how, and why I have been doing so in this post. First, what is the TBLT Gaming framework? TL;DR: It’s a TBLT approach to teaching languages with games. It looks like this: Wanna know more? You can get a…