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The Iceberg Model of Games and Education: Deep Learning Beyond the Surface
This video is a recording of my recent talk with Jonathan deHaan at DiGRA Japan 2025 (Summer Meet-up). The presentation is in Japanese, but there is an AI-dubbed version in English available (→ ⚙️)
🎯 What’s it about?
The talk introduces the Iceberg Model of Games and Education—a framework that moves beyond surface-level gamification (badges, points, leaderboards) to show how games can foster deeper learning. We outline seven layers of educational engagement with games:
- Gamification
- Gameplay
- Discussion about games
- Critical game analysis
- Pedagogical integration
- Game creation
- Transformative experiences
At the deepest levels, when guided by intentional educational design, games become more than tools—they act as cultural texts that promote critical thinking, creativity, and social participation.
📌 Why watch?
If you’re a teacher, researcher, or policymaker, this talk is meant to spark conversation about where we are now and what’s possible in the future of game-based learning.
[Related content]
An English version of this paper is in review. I’ll update the related content when (if) it is published.
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